Three rooms, one key
The rooms
Each room is sixty minutes and a story of its own. The higher the difficulty, the fewer teams walk out in time.
How to choose
Start gentle or go straight for the dark
New to escape rooms? Start with The Clockmaker's Will. Want a fight? Below Deck gets physical. Only for the brave: The Last Seance, five out of five, and nineteen in a hundred get out.
Difficulty 3 of 5 · 2 to 6 players · 61% escape
The Clockmaker's Will
Our original room, and still the one we love best. A master horologist has died and left a will nobody believes. His workshop is full of half finished clocks, sealed drawers, and a fortune that goes to whoever proves they understood him.
You have sixty minutes to read the room the way he did. A good first room for a mixed group, but do not get comfortable. The old man kept secrets.
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Difficulty 4 of 5 · 3 to 8 players · our most physical · 44% escape
Below Deck
You wake in the hold of a smuggler's ship, the hatch bolted from above, and the water is already at your ankles. This is our most physical room, so wear something you can move in and split the work.
There is rope to haul, cargo to shift, and a way out that only opens for a team that keeps its head while the sea does not. Fits a bigger group, up to eight, so bring the crew.
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Difficulty 5 of 5 · 2 to 6 players · 16 plus · 19% escape
The Last Seance
The lights are low, the medium has gone missing, and the table will not stay still. This is our hardest room and our darkest. Please do not play it alone.
Sixteen and over, unless an adult is playing with you. Only nineteen teams in a hundred find the way out before the hour is up. If you like your nerves tested, this is the one.
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Side by side
Which room suits your team
Children are welcome in the two easier rooms with an adult in the team. The Last Seance is 16 plus unless an adult plays with you.
Got your room in mind?
Book online or call 029 2132 0808. Two to eight players, sixty minutes, one way out.
